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  2. Hatching - Wikipedia

    en.wikipedia.org/wiki/Hatching

    In Western art, hatching originated in the Middle Ages, and developed further into cross-hatching, especially in the old master prints of the fifteenth century. Master ES and Martin Schongauer in engraving and Erhard Reuwich and Michael Wolgemut in woodcut were pioneers of both techniques, and Albrecht Dürer in particular perfected the ...

  3. Sciography - Wikipedia

    en.wikipedia.org/wiki/Sciography

    In architectural drawing, sciography is the study of shades and shadows cast by simple architectural forms on plane surfaces. In general sciography, the light source is imagined as the sun inclined at 45 degrees to both vertical plane and horizontal plane coming from left hand side. The resultant shadow is then drawn.

  4. File:Andrew Loomis, Successful Drawing.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Andrew_Loomis...

    Andrew_Loomis,_Successful_Drawing.pdf (312 × 435 pixels, file size: 22.69 MB, MIME type: application/pdf, 151 pages) This is a file from the Wikimedia Commons . Information from its description page there is shown below.

  5. Shadowgraphy (performing art) - Wikipedia

    en.wikipedia.org/wiki/Shadowgraphy_(performing_art)

    The Art of Shadowgraphy: How it is Done by Trewey online book; Modern Conjuring For Amateurs by J. C. Cannell page 234 (Hand Shadows) online book; The Art of Hand Shadows by Albert Almoznino online book; Hand Shadows to Be Thrown Upon The Wall by Henry Bursill; LOop Paper Toys/ A series of DEMO videos about Shadowgraphy made by Ludwig Caballero.

  6. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    The majority of NPR techniques applied to 3D geometry are intended to make the scene appear two-dimensional. NPR techniques for 3D images include cel shading and Gooch shading. Many methods can be used to draw stylized outlines and strokes from 3D models, including occluding contours and Suggestive contours. [7]

  7. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    Subsurface scattering is an indirect form of reflection where some of the light is transmitted into a semi-transparent material, scattered under the surface and bounced back out again.

  8. Sketch (drawing) - Wikipedia

    en.wikipedia.org/wiki/Sketch_(drawing)

    A sketch may serve a number of purposes: it might record something that the artist sees, it might record or develop an idea for later use or it might be used as a quick way of graphically demonstrating an image, idea or principle. Sketching is the most inexpensive art medium. [5] Sketches can be made in any drawing medium.

  9. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    After drawing the outline, back-face culling is set back to normal to draw the shading and optional textures of the object. Finally, the image is composited via Z-buffering, as the back-faces always lie deeper in the scene than the front-faces. The result is that the object is drawn with a black outline and interior contour lines.