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  2. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    The earliest work with computer based facial representation was done in the early-1970s. The first three-dimensional facial animation was created by Parke in 1972. In 1973, Gillenson developed an interactive system to assemble and edit line drawn facial images. in 1974, Parke developed a parameterized three-dimensional facial model.

  3. Silhouette - Wikipedia

    en.wikipedia.org/wiki/Silhouette

    A traditional silhouette portrait of the late 18th century. A silhouette (English: / ˌ s ɪ l u ˈ ɛ t /, [1] French:) is the image of a person, animal, object or scene represented as a solid shape of a single colour, usually black, with its edges matching the outline of the subject. The interior of a silhouette is featureless, and the ...

  4. Lunar pareidolia - Wikipedia

    en.wikipedia.org/wiki/Lunar_pareidolia

    Some pareidolias drawn on the Moon. Lunar pareidolia refers to the pareidolic images seen by humans on the face of the Moon.The Moon's surface is a complex mixture of dark areas (the lunar maria, or "seas") and lighter areas (the highlands).

  5. List of optical illusions - Wikipedia

    en.wikipedia.org/wiki/List_of_optical_illusions

    Hollow-Face illusion: The Hollow-Face illusion is an optical illusion in which the perception of a concave mask of a face appears as a normal convex face. Hybrid image: A Hybrid image is an optical illusion developed at MIT in which an image can be interpreted in one of two different ways depending on viewing distance. Illusory contours

  6. Rubin vase - Wikipedia

    en.wikipedia.org/wiki/Rubin_vase

    The Rubin vase (sometimes known as Rubin's vase, the Rubin face or the figure–ground vase) is a famous example of ambiguous or bi-stable (i.e., reversing) two-dimensional forms developed around 1915 by the Danish psychologist Edgar Rubin.

  7. Silhouette edge - Wikipedia

    en.wikipedia.org/wiki/Silhouette_edge

    In computer graphics, a silhouette edge on a 3D body projected onto a 2D plane (display plane) is the collection of points whose outwards surface normal is perpendicular to the view vector. Due to discontinuities in the surface normal, a silhouette edge is also an edge which separates a front facing face from a back facing face.

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  9. Category:Facial features - Wikipedia

    en.wikipedia.org/wiki/Category:Facial_features

    It should only contain pages that are Facial features or lists of Facial features, as well as subcategories containing those things (themselves set categories). Topics about Facial features in general should be placed in relevant topic categories .