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  2. Steam Workshop::Mod Manager

    steamcommunity.com/sharedfiles/filedetails/?id=1507748539

    A cleaner, better Mod management screen. separate lists for available and active mods. create and delete local copies of steam mods. create and load mod list backups. load mod list from save games. (mass) subscribe to steam mods. proper search filtering. drag and drop activation and reordering.

  3. WH3 Mod Manager - Steam Community

    steamcommunity.com/sharedfiles/filedetails/?id=2845454582

    How the mod manager works: This isn't important for daily use of the manager, but it can help you troubleshoot MP issues or understand what the manager does or doesn't do. Like the CA Launcher, we send a list of mods to WH3.exe to use. Both the CA Launcher and this manager use a file named used_mods.txt for this.

  4. FOR MOD AUTHORS: Nexus or In game mod manager?

    steamcommunity.com/app/1086940/discussions/0/4758703999383310985

    Mod author and mod user here: BG3MM + SE if you can. The in-game mod manager is bare-bones, and the mod selection outside of Nexus will be much smaller due to WotC/Sony/Microsoft censorship. Load order matters (always did, there are even guides), even more now that "overrides" were taken out of the game (it's the reason why UI mods are ...

  5. Using BG3 Mod Manager after Patch 7. - Steam Community

    steamcommunity.com/app/1086940/discussions/0/4758704514233883199

    FYI, BG3 Mod Manager and Script Extender have been updated to the new patch 7. So in short, you can use your Nexus mods (that worked with the previous release), with the newly Patched 7 game. You can get both from GitHub. I've cleared out my old mods and old script extender then did a file verification. For me, so far so good. Also I only use a few mods, Basket full of equipment and an item ...

  6. Steam Workshop::Mod Manager

    steamcommunity.com/sharedfiles/filedetails/?id=2694448564

    BACK button discards all changes (except saved presets and saved filter settings). Filters and order: - Save button will save selected filters and order, Reset - click ones to revert to your saved values, long press to reset to defaults; - Filter "with translation" will show mods that translated into the currently selected game's language;

  7. How to Enable Achievements with Mods | Patch 7 - Steam Community

    steamcommunity.com/sharedfiles/filedetails/?id=3333568628

    On the menu bar, press " Tools " then " Download & Extract Script Extender ". Then you can go to " Settings " then " Open Preferences " then " Script Extender " and you should see " Enable Achievements " enabled (X means enabled). Go to your game's directory, you can do this by going to your library, right-clicking on Baldur's Gate 3>Manage ...

  8. What mod manager can you recommend... : r/skyrimmods - Reddit

    www.reddit.com/r/skyrimmods/comments/10r0r0q/what_mod_manager_can_you_recommend

    MO2 is more basic and lets users mod raw, which is better if you wish have total control over everything. Also, if you want Nexus Collections, Vortex is the go-to. If you want to use Wabbajack mod lists, MO2 is the go-to. The third choice is NMM. This seems the "easiest" option because it essentially is.

  9. Brick Rigs Mod Manager - Steam Community

    steamcommunity.com/sharedfiles/filedetails/?id=3123737873

    This is the Brick Rigs Mod Manager, a 'plug and play' solution for installing mods to Brick Rigs with ease. ...

  10. How to Mod BG3 - Beginner Friendly! : r/BaldursGate3 - Reddit

    www.reddit.com/r/BaldursGate3/comments/16kg48i/how_to_mod_bg3_beginner_friendly

    And that it's up to the mod manager to recognize the game and support the way the mod is packed and extract it accordingly, or at least to be able to check if it's structured how the game wants, like how MO2 will show a green or red message when installing a mod and clicking manual, and sometimes you have to set the correct folder as the data ...

  11. Doki Doki Mod Manager v2 is here! : r/DDLCMods - Reddit

    www.reddit.com/r/DDLCMods/comments/92fnr5/doki_doki_mod_manager_v2_is_here

    If you're talking about the mod library, close the app, then go to %appdata\Doki Doki Mod Manager!\GameData\mods in File Explorer and rename them from there. If you're talking about the installed game list, it is currently not possible unless you want to dig around in the install.json file. I'll add this to my to-do list though.