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  2. Wondering What to Do When You’re Bored? Here Are 50 ... - AOL

    www.aol.com/lifestyle/wondering-bored-50-fresh...

    1. Read a book. The time to put down your phone and pick up a book is now. Psst: Any of these will keep you engrossed.. 2. Play chess online. Chess is known to have many benefits for the brain ...

  3. Use this flowchart to figure out how stressed you really are

    www.aol.com/article/2016/04/05/use-this...

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  4. Wondering What to Do When You’re Bored? Here Are 105 Fun ...

    www.aol.com/wondering-bored-75-fresh-ideas...

    When your own company isn’t cutting it, it’s time to make friends with a Chinese restaurant menu. 2. Shop Online. There’s nothing wrong with a little retail therapy—just be sure to spend ...

  5. 30 Seconds (game) - Wikipedia

    en.wikipedia.org/wiki/30_Seconds_(game)

    The game was played again a year later at a beach house at Great Brak River where Esterhuyse was present – and this sparked the idea of creating an exciting board game with a similar process. ‘We wrote down famous names on pieces of paper and each of us had to explain who the person was without mentioning the name.

  6. Scattergories - Wikipedia

    en.wikipedia.org/wiki/Scattergories

    Scattergories is a creative-thinking category-based party game originally published by Milton Bradley in 1988. The objective of the 2-to-6-player game is to score points by uniquely naming objects, people, actions, and so forth within a set of categories, given an initial letter, within a time limit.

  7. Flow Free - Wikipedia

    en.wikipedia.org/wiki/Flow_Free

    Flow Free is a puzzle game developed and published by American studio Big Duck Games for iOS and Android in June 2012. [1] As of 2022, the original game has received more than 100 million downloads, with its various variants receiving additional millions more.

  8. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  9. ourWorld - Wikipedia

    en.wikipedia.org/wiki/Ourworld

    An in-game currency, "Flow", was earned by talking, dancing, eating and drinking, and playing games. Flow could be exchanged for experience points and coins. ourWorld operated on a microtransaction business model which allowed players to purchase in-game "gems". Coins and gems were used to buy items for their avatar such as clothing ...