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  2. Immediate mode (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Immediate_mode_(computer...

    Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),

  3. Immediate mode - Wikipedia

    en.wikipedia.org/wiki/Immediate_mode

    Immediate mode may refer to Immediate mode (computer graphics), a graphical rendering mode Immediate mode GUI, GUI or widget toolkit implemented using immediate mode ...

  4. Direct mode - Wikipedia

    en.wikipedia.org/wiki/Direct_mode

    In computing, direct or immediate mode [1] [2] in an interactive programming system is the immediate execution of commands, statements, or expressions.In many interactive systems, most of these can both be included in programs or executed directly in a read–eval–print loop (REPL).

  5. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  6. Retained mode - Wikipedia

    en.wikipedia.org/wiki/Retained_mode

    Retained mode in computer graphics is a major pattern of API design in graphics libraries, [1] in which the graphics library , instead of the client , retains the scene (complete object model of the rendering primitives ) to be rendered and

  7. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    Because of OpenGL's use of a state system, objects must be mutable. That is, the basic structure of an object can change at any time, even if the rendering pipeline is asynchronously using that object. A texture object can be redefined from 2D to 3D. This requires any OpenGL implementations to add a degree of complexity to internal object ...

  8. User interface markup language - Wikipedia

    en.wikipedia.org/wiki/User_interface_markup_language

    A user interface markup language is a markup language that renders and describes graphical user interfaces and controls. Many of these markup languages are dialects of XML and are dependent upon a pre-existing scripting language engine, usually a JavaScript engine, for rendering of controls and extra scriptability.

  9. Direct manipulation interface - Wikipedia

    en.wikipedia.org/wiki/Direct_manipulation_interface

    Direct manipulation, as well as user interface design in general, for 3D computer graphics tasks, is still an active area of invention and innovation. The process of generating CG images is not considered to be intuitive or easy in comparison to the difficulty of what the user wants to do, especially for complex and less common tasks.