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"Meta" is Greek for "beyond"; "narrative" is a story that is characterized by its telling (it is communicated somehow). [6]Although first used earlier in the 20th century, the term was brought into prominence by Jean-François Lyotard in 1979, with his claim that the postmodern was characterized precisely by mistrust of the "grand narratives" (such as ideas about Progress, Enlightenment ...
The two templates must be used together to properly generate the table. The main template does not have any special parameters other than accepting instances of {{Video game titles/item}}. The item sub-template has multiple parameters to display the video game title's information as well as alter the format of the table rows.
Download as PDF; Printable version; ... Video games by narrative form (4 C) W. Web series (14 C, 4 P) Wordless novels (3 C, 20 P) Pages in category "Narrative forms"
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Video games listed by story genre or aesthetics, concerning the game's overall plot, setting, or themes that have nothing to do with gameplay. See Category:Video games by genre for games categorized according to their gameplay style.
Print/export Download as PDF; Printable version; In other projects ... Help. Video games which self-consciously address the devices of fiction. Subcategories. This ...
A thesaurus is composed by at least three elements: 1-a list of words (or terms), 2-the relationship amongst the words (or terms), indicated by their hierarchical relative position (e.g. parent/broader term; child/narrower term, synonym, etc.), 3-a set of rules on how to use the thesaurus.
Undertale has many examples of metafiction, with the largest overall example being how the game uses one of its characters, "Flowey the Flower", to predict how the player will view and interact with the game. Flowey was given the ability to "save/load" the game, like how a player is able to save/load a game file in most video games.