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"Meta" is Greek for "beyond"; "narrative" is a story that is characterized by its telling (it is communicated somehow). [6]Although first used earlier in the 20th century, the term was brought into prominence by Jean-François Lyotard in 1979, with his claim that the postmodern was characterized precisely by mistrust of the "grand narratives" (such as ideas about Progress, Enlightenment ...
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This is a partial list of works that use metafictional ideas. Metafiction is intentional allusion or reference to a work's fictional nature. It is commonly used for humorous or parodic effect, and has appeared in a wide range of mediums, including writing, film, theatre, and video gaming.
Download as PDF; Printable version; ... Video games by narrative form (4 C) W. Web series (14 C, 4 P) Wordless novels (3 C, 20 P) Pages in category "Narrative forms"
Video games also started to draw on concepts of metafiction, particularly with the rise of independent video games in the 2010s. Games like The Magic Circle, The Beginner's Guide, and Pony Island use various techniques as to have the player question the bounds between the fiction of the video game and the reality of them playing the game. [16]
A video game genre is a specific category of games related by similar gameplay characteristics. Video game genres are not usually defined by the setting or story of the game or its medium of play, but by the way the player interacts with the game. [1]
Print/export Download as PDF; Printable version; In other projects ... Help. Video games which self-consciously address the devices of fiction. Subcategories. This ...
The Getty vocabularies can be used in three ways: at the data entry stage, by catalogers or indexers who are describing works of art, architecture, material culture, archival materials, visual surrogates, or bibliographic materials; as knowledge bases, providing information for researchers; and as search assistants to enhance end-user access to online resources. [2]