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  2. Category:Metafictional video games - Wikipedia

    en.wikipedia.org/wiki/Category:Metafictional...

    Print/export Download as PDF; Printable version; In other projects ... Help. Video games which self-consciously address the devices of fiction. Subcategories. This ...

  3. Metanarrative - Wikipedia

    en.wikipedia.org/wiki/Metanarrative

    "Meta" is Greek for "beyond"; "narrative" is a story that is characterized by its telling (it is communicated somehow). [6]Although first used earlier in the 20th century, the term was brought into prominence by Jean-François Lyotard in 1979, with his claim that the postmodern was characterized precisely by mistrust of the "grand narratives" (such as ideas about Progress, Enlightenment ...

  4. Category:Video games by narrative genre - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_by...

    Video games listed by story genre or aesthetics, concerning the game's overall plot, setting, or themes that have nothing to do with gameplay. See Category:Video games by genre for games categorized according to their gameplay style.

  5. List of video game genres - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_genres

    A video game genre is a specific category of games related by similar gameplay characteristics. Video game genres are not usually defined by the setting or story of the game or its medium of play, but by the way the player interacts with the game. [1]

  6. List of metafictional works - Wikipedia

    en.wikipedia.org/wiki/List_of_metafictional_works

    This is a partial list of works that use metafictional ideas. Metafiction is intentional allusion or reference to a work's fictional nature. It is commonly used for humorous or parodic effect, and has appeared in a wide range of mediums, including writing, film, theatre, and video gaming.

  7. Narrative of video games - Wikipedia

    en.wikipedia.org/wiki/Narrative_of_video_games

    Video games were first popularized with Pong. Pong was a simple virtual game of tennis in which, developer Nolan Bushnell said, the primary goal was "fun." According to Bushnell, games in that era had been so technologically challenging to produce that "it was exhausting to get the game to play without worrying about story" and as such, story was not a concern for many developers. [7]

  8. Metafiction - Wikipedia

    en.wikipedia.org/wiki/Metafiction

    Undertale has many examples of metafiction, with the largest overall example being how the game uses one of its characters, "Flowey the Flower", to predict how the player will view and interact with the game. Flowey was given the ability to "save/load" the game, like how a player is able to save/load a game file in most video games.

  9. List of fictional games - Wikipedia

    en.wikipedia.org/wiki/List_of_fictional_games

    Many fictional games have, however, been adapted into real games by fans or ludophiles by creating pieces and rules to fit the descriptions given in the source work. For example, unofficial versions of Fizzbin can be found in reality, and Mornington Crescent is widely played in online forums.