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In addition to support for vectorized arithmetic and relational operations, these languages also vectorize common mathematical functions such as sine. For example, if x is an array, then y = sin (x) will result in an array y whose elements are sine of the corresponding elements of the array x. Vectorized index operations are also supported.
In computer science, array is a data type that represents a collection of elements (values or variables), each selected by one or more indices (identifying keys) that can be computed at run time during program execution. Such a collection is usually called an array variable or array value. [1]
Here, the construct : re(0), im(0) is the initializer list. Sometimes the term "initializer list" is also used to refer to the list of expressions in the array or struct initializer. C++11 provides for a more powerful concept of initializer lists, by means of a template, called std::initializer_list.
In MUMPS every array is an associative array. The built-in, language-level, direct support for associative arrays applies to private, process-specific arrays stored in memory called "locals" as well as to the permanent, shared, global arrays stored on disk which are available concurrently to multiple jobs.
The fundamental idea behind array programming is that operations apply at once to an entire set of values. This makes it a high-level programming model as it allows the programmer to think and operate on whole aggregates of data, without having to resort to explicit loops of individual scalar operations.
Resource acquisition is initialization (RAII) [1] is a programming idiom [2] used in several object-oriented, statically typed programming languages to describe a particular language behavior. In RAII, holding a resource is a class invariant , and is tied to object lifetime .
As such, the compiler must also generate "hidden" code in the constructors of each class to initialize a new object's virtual table pointer to the address of its class's virtual method table. Many compilers place the virtual table pointer as the last member of the object; other compilers place it as the first; portable source code works either ...
Many languages allow generic copying by one or either strategy, defining either one copy operation or separate shallow copy and deep copy operations. [1] Note that even shallower is to use a reference to the existing object A, in which case there is no new object, only a new reference. The terminology of shallow copy and deep copy dates to ...