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3 Êđê ethnic group's games. 4 Thái- Tày ethnic group's games. 5 Muong ethnic group's games. Toggle the table of contents. ... cờ lúa ngô ; Cờ hùm tôm ...
[3] The game forbids its players from explaining the rules, and new players are often informed that "the only rule you may be told is this one". [4] [5] The ultimate goal of the game is to be the first player to get rid of all the cards in their hand.
However, according to Claudia Zaslavsky's book Tic Tac Toe: And Other Three-In-A Row Games from Ancient Egypt to the Modern Computer, Tic-tac-toe could be traced back to ancient Egypt. [6] [7] Another closely related ancient game is three men's morris, which is also played on a simple grid and requires three pieces in a row to finish. [8]
Tic-tac-toe A completed game of tic-tac-toe Other names Noughts and Crosses Xs and Os Genres Paper-and-pencil game Players 2 Setup time Minimal Playing time ~1 minute Chance None Skills Strategy, tactics, observation Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns ...
The game ends when only one player is left with any cards. That player is the loser. In a gambling game, the loser pays each other player a fixed stake; in a drinking game, they buy the next round; in a friendly game, they shuffle the deck for the next match.
For example, if the tariff is 10 cents; winning double would earn 20 cents and winning triple 30 cents. Games like Schafkopf have a double or triple tariff, e.g. a tariff of 10/50 means that the normal game earns 10 cents from each opponent and a soloist game earns 50 cents. Tarocchi Trump cards in tarot games of Italian origin.
The deck used was recorded by Lu Rong in the 15th century [3] and the rules later by Pan Zhiheng and Feng Menglong during the early 17th century. [4] Korean poet Jang Hon (1759-1828) wrote that the game dates back to the Yuan dynasty (1271-1368). [5] It continued to be popular during the Qing dynasty until around the mid-19th century. [2]
If played in a group, the player can end the game with a 2 and a 3. For example, if one player is holding the last card, and the card is the 3 of spades, the next player must withdraw three cards unless they have a 2 to pass on to the next player, which will mean the next player must withdraw 5 cards from the deck.