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This is a selected list of Source engine mods (modifications), the game engine created by Valve for most of their games, including Half-Life, Team Fortress 2, and Portal, as well as licensed to third parties. This list is divided into single-player and multiplayer mods.
It was released on November 1, 2000, [9] and included in Half-Life 's version 1.1.1.0 update, released on June 12, 2002. [10] Ports of the game to OS X and Linux were released through Steam on August 1, 2013. [11] Science and Industry – A team-based multiplayer mod in which players take the roles of security guards at two competing research ...
The Dark Mod won PC Gamer UK's Game of the Year award (mod category) for 2013, [12] and has been distributed on several magazine cover DVDs. [13] In 2014 The Dark Mod was named by PCGamer among the "Ten top fan remade classics you can play for free right now". [14] In 2016, The Dark Mod was ranked as #2 in "The 50 best free PC games" list by PC ...
Free 3D visualization and communication software for integrated, multi-disciplinary geoscience and mining data and models, which also connects to Python through geoh5py, its open-source API Mira Geoscience Ltd. Free / Proprietary Microsoft Windows: C++: Free license key is automatically emailed upon request, and the software is permanently free
Bagger 288 (Excavator 288), previously known as the MAN TAKRAF RB288 [2] built by the German company Krupp for the energy and mining firm Rheinbraun, is a bucket-wheel excavator or mobile strip mining machine. When its construction was completed in 1978, Bagger 288 superseded Big Muskie as the heaviest land vehicle in the world, at 13,500 tons. [3]
After WWI, demand for excavators increased and in 1924 they reached an agreement to build Marion draglines from 1 to 8 cubic yards capacity. In 1927, they built Type-7 1-yard and Type-460 1.5-yard models. The deal to build Marion machines ended in 1936. R&R began building their own designs with the Type-4120 followed by the 4140 of 3.5 cubic yards.
A heavy equipment operator drives and operates heavy equipment used in engineering and construction projects. [7] [8] Typically only skilled workers may operate heavy equipment, and there is specialized training for learning to use heavy equipment. Much publication about heavy equipment operators focuses on improving safety for such workers.
Development of Heavy Gear II began during the autumn of 1997 with an aggressive 13 month schedule which aimed to ship the game in autumn 1998. The Heavy Gear II team was a newly formed group within Activision, composed of some of the best and brightest employees that the firm had available, each of whom had experience working on several 3D games previously.