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Stonekeep is a role-playing video game developed and released by Interplay Productions for the PC in 1995. It is a first-person dungeon crawler game with pre-rendered environments, digitized characters and live-action cinematic sequences. Repeatedly delayed, the game that was supposed to be finished in nine months took five years to make.
Castle of the Winds is a tile-based roguelike video game for Microsoft Windows. It was developed by Rick Saada in 1989 [1] and distributed by Epic MegaGames in 1993. [2] The game was released around 1998 as a freeware download by the author. [3][4] Though it is secondary to its hack and slash gameplay, Castle of the Winds has a plot loosely ...
Freddi Fish and the Case of the Missing Kelp Seeds. 1994. Humongous Entertainment. Freddi Fish 2: The Case of the Haunted Schoolhouse. 1996. Humongous Entertainment. Freddi Fish 3: The Case of the Stolen Conch Shell. 1998. Humongous Entertainment.
Mode (s) Single-player, multiplayer. Incoming is a 3D shooter video game developed and published by Rage Software. The game was first released for Microsoft Windows in mid-1998, and was followed by a Dreamcast version, which was released in Japan on December 17, 1998, in Europe on October 14, 1999, [3] and in North America on September 15, 1999 ...
The Sims 2 (2004), a life simulation game by Maxis and Electronic Arts. It was released as freeware for a limited time on Origin on July 16, 2014, to celebrate the 10th anniversary of The Sims 2. It was removed from Origin on July 31, 2014. The Suffering (2004), a horror third/first person shooter developed by Surreal Software and published by ...
Mordor: The Depths of Dejenol is a role-playing video game released in 1995 for Microsoft Windows. It was game designer David Allen's first release. Mordor inspired a sequel, Demise: Rise of the Ku'tan, released in 2000. [1] [2] Despite its name, the game is not set in the "Mordor" realm of Middle-earth created by J. R. R. Tolkien. The game has ...
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Crawl. (video game) Crawl is a brawler indie game by Australian developer Powerhoof. Up to four players and bots in local multiplayer advance through randomly generated dungeons with one player as the hero and the others as spirits who possess traps and monsters in the environment to kill and thus replace the hero.