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Voronoi diagram. In mathematics, a Voronoi diagram is a partition of a plane into regions close to each of a given set of objects. It can be classified also as a tessellation. In the simplest case, these objects are just finitely many points in the plane (called seeds, sites, or generators). For each seed there is a corresponding region, called ...
intersection of two polygons: window test. If one wants to determine the intersection points of two polygons, one can check the intersection of any pair of line segments of the polygons (see above). For polygons with many segments this method is rather time-consuming. In practice one accelerates the intersection algorithm by using window tests ...
Open Game Art is a media repository intended for use with free and open source software video game projects, offering open content assets. Its purpose is to allow developers to easily replace programmer art with high-quality, freely licensed artwork. [1][2] It accepts both 2D and 3D art, as well as sound effects and music, unlike similar ...
Tessellation in two dimensions, also called planar tiling, is a topic in geometry that studies how shapes, known as tiles, can be arranged to fill a plane without any gaps, according to a given set of rules. These rules can be varied. Common ones are that there must be no gaps between tiles, and that no corner of one tile can lie along the edge ...
A vanishing point is a point on the image plane of a perspective rendering where the two-dimensional perspective projections of mutually parallel lines in three-dimensional space appear to converge. When the set of parallel lines is perpendicular to a picture plane, the construction is known as one-point perspective, and their vanishing point ...
Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry. While modern computational geometry is a ...
In geometry, the perpendicular distance between two objects is the distance from one to the other, measured along a line that is perpendicular to one or both. The distance from a point to a line is the distance to the nearest point on that line. That is the point at which a segment from it to the given point is perpendicular to the line.
Sutherland-Hodgman clipping algorithm, that calculates intersection of two polygons (one have to be convex) - picture shows all steps of algorithm, and a final result. Date: 2 March 2008: Source: self-made (drawn using inkscape) Author: Wojciech mula: Permission (Reusing this file) Public domain: Other versions