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  2. NOP (code) - Wikipedia

    en.wikipedia.org/wiki/NOP_(code)

    Many computer protocols, such as telnet, include a NOP command that a client can issue to request a response from the server without requesting any other actions. Such a command can be used to ensure the connection is still alive or that the server is responsive. A NOOP command is part of the following protocols (this is a partial list): telnet ...

  3. sleep (command) - Wikipedia

    en.wikipedia.org/wiki/Sleep_(command)

    A sleep command is also part of ASCII's MSX-DOS2 Tools for MSX-DOS version 2. [8] In PowerShell, sleep is a predefined command alias for the Start-Sleep cmdlet which serves the same purpose. [9] Microsoft also provides a sleep resource kit tool for Windows which can be used in batch files or the command prompt to pause the execution and wait ...

  4. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a method of waiting a specific length of time. Processor speeds vary greatly from computer to computer, especially as some processors are designed to dynamically adjust speed based on current workload. [ 1 ]

  5. wait (command) - Wikipedia

    en.wikipedia.org/wiki/Wait_(command)

    wait normally returns the exit status of the last job which terminated. It may also return 127 in the event that n specifies a non-existent job or zero if there were no jobs to wait for. Because wait needs to be aware of the job table of the current shell execution environment, it is usually implemented as a shell builtin .

  6. Wait state - Wikipedia

    en.wikipedia.org/wiki/Wait_state

    A wait state is a delay experienced by a computer processor when accessing external memory or another device that is slow to respond.. Computer microprocessors generally run much faster than the computer's other subsystems, which hold the data the CPU reads and writes.

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    In video games, an unintentional or unexpected delay between the start and end of a process, usually to a detrimental effect on gameplay. Lag can occur in any of the many different processes in a video game, to vastly differing effects depending on the source: Frame lag: A direct delay in the rate at which a frame is processed. This is usually ...

  8. wait (system call) - Wikipedia

    en.wikipedia.org/wiki/Wait_(system_call)

    The parent process may then issue a wait system call, which suspends the execution of the parent process while the child executes. When the child process terminates, it returns an exit status to the operating system, which is then returned to the waiting parent process. The parent process then resumes execution. [1]

  9. watch (command) - Wikipedia

    en.wikipedia.org/wiki/Watch_(command)

    watch is a command-line tool, part of the Linux procps and procps-ng packages, that runs the specified command repeatedly and displays the results on standard output so the user can watch it change over time. By default, the command is run every two seconds, although this is adjustable with the -n secs argument.

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