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ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It is available in a wide range of operating systems – including most embedded network administration software.
An ATM network interface in the form of an accessory card. A lot of network interfaces are built-in. A network interface controller (NIC) is computer hardware that connects the computer to the network media and has the ability to process low-level network information. For example, the NIC may have a connector for plugging in a cable, or an ...
vnStat, useful command to monitor network traffic from the console. vnstat allows to keep the traffic information in a log system to be analyzed by third party tools. Other network utilities include: netstat, displays network connections (both incoming and outgoing), routing tables, and a number of network interface and network protocol ...
RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.
The network automatically replicates datagrams as needed to reach all the recipients within the scope of the broadcast, which is generally an entire network subnet. Multicast delivers a message to a group of nodes that have expressed interest in receiving the message using a one-to-many-of-many or many-to-many-of-many association; datagrams are ...
Ping (video games), the network latency between computers used in online gaming; Mention (blogging), a reference to a user profile, especially called a "ping" when this delivers a notification sound; Ping.fm, a defunct microblog social network; iTunes Ping, a social network for music that was once built into Apple iTunes; Ping Identity, an ...
Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.
The advantages of PathPing over ping and traceroute are that each node is pinged as the result of a single command, and that the behavior of nodes is studied over an extended time period, rather than the default ping sample of four messages or default traceroute single route trace. The disadvantage is that it takes a total of 25 seconds per hop ...