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Curse of the Azure Bonds: Jeff Grubb, George MacDonald: April 1989: Based on novel; tie-in to game. 96: FRC2: 6–9: 0-88038-606-1: H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures. Bloodstone Pass: Douglas Niles, Michael Dobson: August 1985: Battlesystem ...
Van Richten's Guide to Ravenloft is a 256-page campaign and adventure guide for using the Ravenloft setting in the 5th edition. The book includes an overview of 39 Domains of Dread [1] and a 20-page adventure called The House of Lament.
Alias is the main character of Azure Bonds. [1] She also appeared in the computer game, Curse of the Azure Bonds which was based on the book. Alias later appears in the sequel Song of the Saurials, [2] and the standalone book Masquerades. Alias is an artificial being crafted by magic as a private assassin, slave and tool of those who created her.
D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...
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Curse of the Azure Bonds is a Forgotten Realms adventure scenario based on the computer game Curse of the Azure Bonds, in which the player characters seek to remove magical tattoos from their bodies; this ties in with the novel Azure Bonds as well. [2]
James Whitbrook, for Io9, highlighted that this book includes the highest levels of character customization seen in 5th Edition so far with the new rules that would allow players to discard previously "mandated traits and benefits" and "abilities and ideals [...] explicitly linked to racial stereotypes". [22]
DieHard GameFan said that "more than the previous 5e campaigns, Out of the Abyss' success really depends on the organization, storytelling and improvisational skills of the DM. This is a fantastic piece and one of the best campaigns D&D has had in at least ten (possibly twenty) years.