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The standard orientation, where the xy-plane is horizontal and the z-axis points up (and the x- and the y-axis form a positively oriented two-dimensional coordinate system in the xy-plane if observed from above the xy-plane) is called right-handed or positive. 3D Cartesian coordinate handedness. The name derives from the right-hand rule.
For any point, the abscissa is the first value (x coordinate), and the ordinate is the second value (y coordinate). In mathematics, the abscissa (/ æ b ˈ s ɪ s. ə /; plural abscissae or abscissas) and the ordinate are respectively the first and second coordinate of a point in a Cartesian coordinate system: [1] [2]
If we condense the skew entries into a vector, (x,y,z), then we produce a 90° rotation around the x-axis for (1, 0, 0), around the y-axis for (0, 1, 0), and around the z-axis for (0, 0, 1). The 180° rotations are just out of reach; for, in the limit as x → ∞ , ( x , 0, 0) does approach a 180° rotation around the x axis, and similarly for ...
A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.
For example, in the plane, if Cartesian coordinates (x, y) and polar coordinates (r, θ) have the same origin, and the polar axis is the positive x axis, then the coordinate transformation from polar to Cartesian coordinates is given by x = r cosθ and y = r sinθ.
For an xyz-Cartesian coordinate system in three dimensions, suppose that a second Cartesian coordinate system is introduced, with axes x', y' and z' so located that the x' axis is parallel to the x axis and h units from it, the y' axis is parallel to the y axis and k units from it, and the z' axis is parallel to the z axis and l units from it.
These are often numbered from 1st to 4th and denoted by Roman numerals: I (where the signs of the (x; y) coordinates are I (+; +), II (−; +), III (−; −), and IV (+; −). When the axes are drawn according to the mathematical custom, the numbering goes counter-clockwise starting from the upper right ("northeast") quadrant.
One can start off by designating the vertical direction, usually labelled the Y direction. [14] The horizontal direction, usually labelled the X direction, [15] is then automatically determined. Or, one can do it the other way around, i.e., nominate the x-axis, in which case the y-axis is then automatically determined. There is no special ...