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  2. Smartwatch - Wikipedia

    en.wikipedia.org/wiki/Smartwatch

    Insufficient battery life is an ongoing problem for smartwatch developers, as the battery life of devices at the time of publication was three to four days, and this is likely to be reduced if further functions are added. New display technologies will be invented as a result of smartwatch research.

  3. G-Shock - Wikipedia

    en.wikipedia.org/wiki/G-Shock

    The G-Shock then was conceived as a watch which would have "triple 10" resistance, meaning it would have a battery life of 10 years, have a water resistance of 10 bar and could survive a fall of 10 meters. [2] A team of three individuals was selected by Ibe which was known as "team tough".

  4. Charge cycle - Wikipedia

    en.wikipedia.org/wiki/Charge_cycle

    A charge cycle is the process of charging a rechargeable battery and discharging it as required into a load. The term is typically used to specify a battery's expected life, as the number of charge cycles affects life more than the mere passage of time.

  5. Product life-cycle management (marketing) - Wikipedia

    en.wikipedia.org/wiki/Product_life-cycle...

    Product life-cycle management (PLM) is the succession of strategies by business management as a product goes through its life-cycle. The conditions in which a product is sold (advertising, saturation) changes over time and must be managed as it moves through its succession of stages.

  6. Crossing the Chasm - Wikipedia

    en.wikipedia.org/wiki/Crossing_the_Chasm

    Crossing the Chasm: Marketing and Selling High-Tech Products to Mainstream Customers or simply Crossing the Chasm (1991, revised 1999 and 2014), is a marketing book by Geoffrey A. Moore that examines the market dynamics faced by innovative new products, with a particular focus on the "chasm" or adoption gap that lies between early and mainstream markets.

  7. Product lifetime - Wikipedia

    en.wikipedia.org/wiki/Product_lifetime

    Product lifetimes can be modelled using extant data from surveys with the application of probability and other statistical concepts (e.g. distributions). [12] [22] One of the earliest attempts to estimate product lifetimes was undertaken by Pennock and Jaeger [23] who utilised actuarial methods to measure the Service life of household goods for ...

  8. It’s just water in a can. How did Liquid Death become a ...

    www.aol.com/news/water-became-billion-dollar...

    Liquid Death’s broadening appeal means it is poised to take market share from both the water market as well as the beer and newly growing nonalcoholic drink market, said Dan Buckstaff, chief ...

  9. Reliability engineering - Wikipedia

    en.wikipedia.org/wiki/Reliability_engineering

    Reliability engineering is a sub-discipline of systems engineering that emphasizes the ability of equipment to function without failure. Reliability is defined as the probability that a product, system, or service will perform its intended function adequately for a specified period of time, OR will operate in a defined environment without failure. [1]