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In order to convert RGB or CMYK values to or from L*a*b*, the RGB or CMYK data must be linearized relative to light. The reference illuminant of the RGB or CMYK data must be known, as well as the RGB primary coordinates or the CMYK printer's reference data in the form of a color lookup table (CLUT).
Converting from sRGB requires first converting from sRGB to CIE XYZ with a Standard Illuminant D65. As the last step of this conversion is a linear map from linear RGB to CIE XYZ, the reference implementation directly employs the multiplied matrix representing the composition of the two linear maps: [1]
A popular way to make a color space like RGB into an absolute color is to define an ICC profile, which contains the attributes of the RGB. This is not the only way to express an absolute color, but it is the standard in many industries. RGB colors defined by widely accepted profiles include sRGB and Adobe RGB.
Judd was the first to employ this type of transformation, and many others were to follow. Converting this RGB space to chromaticities one finds [4] [clarification needed The following formulae do not agree with u=R/(R+G+B) and v=G/(R+G+B)] Judd's UCS, with the Planckian locus and the isotherms from 1,000K to 10,000K, perpendicular to the locus.
It is able to store a wider range of color values than sRGB. The Wide Gamut color space is an expanded version of the Adobe RGB color space, developed in 1998. As a comparison, the Adobe Wide Gamut RGB color space encompasses 77.6% of the visible colors specified by the Lab color space, whilst the standard Adobe RGB color space covers just 50.6%.
They are commonly used to calculate preview colors for a monitor or digital projector of how an image will be reproduced on another display device, typically the final digitally projected image or release print of a movie. A 3D LUT is a 3D lattice of output RGB color values that can be indexed by sets of input RGB colour values.
Therefore, it is usually best in these programs to use the RGB coordinate. If a source truly only provides a Microsoft HSL input and if you cannot find an alternate, convert it to sRGB. First divide the H by 2 ⁄ 3, and the S and L by 2.4 to obtain normal HSL values. Then use any online tool (such as ) to convert HSL to sRGB.
Normalized responsivity spectra of human cone cells, S, M, and L types (SMJ data based on Stiles and Burch [1] RGB color-matching, linear scale, weighted for equal energy) [2] LMS (long, medium, short), is a color space which represents the response of the three types of cones of the human eye , named for their responsivity (sensitivity) peaks ...