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The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...
Triple buffering implemented in the driver level. Nvidia calls this "Fast Sync". This has the GPU maintain three frame buffers per monitor. This results in the GPU continuously rendering frames, and the most recently completely rendered frame is sent to a monitor each time it needs one.
Direct3D does not implement a most-recent buffer swapping strategy, and Microsoft's documentation calls a Direct3D swap chain of three buffers "triple buffering". Triple Buffering as described above is superior for interactive purposes such as gaming, but Direct3D swap chains of more than three buffers can be better for tasks such as presenting ...
A superset of the VBE 2.0 standard. This standard adds refresh rate control, facilities for stereo glasses, improved multi-buffering and other functions to the VBE 2.0 standard. Triple buffering Allows high speed applications to perform multi-buffering with less screen flickering and without having to wait for the graphics controller.
Vsync + Triple buffering is not supported in some cases in SLI AFR mode. Users having a Hybrid SLI setup must manually change modes between HybridPower and GeForce Boost, while automatically changing mode will not be available until future updates become available. Hybrid SLI supports only single link DVI at 1920×1200 screen resolution. [30]
Nvidia is likely to report on Wednesday that its second-quarter revenue more than doubled. A beat or a miss on Wall Street expectations could either stoke or shatter an AI rally on Thursday, a day ...
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Painting of Blaise Pascal, eponym of architecture. Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture. The architecture was first introduced in April 2016 with the release of the Tesla P100 (GP100) on April 5, 2016, and is primarily used in the GeForce 10 series, starting with the GeForce GTX 1080 and GTX 1070 (both using the ...