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It was released on August 3, 2009 for the Xbox 360 and PC and on October 8, 2009 for the PlayStation 3, along with Point Lookout. [43] This expansion is a first for the series, as it explores an easter egg , specifically the crashed alien spacecraft that can be found in Fallout 3 and the original Fallout .
When the Xbox 360 launched in North America 212 Xbox games were supported while in Europe 156 games were supported. [2] [3] The Japanese market had the fewest titles supported at launch with only 12 games. [4] Microsoft's final update to the list of backward compatible titles was in November 2007 bringing the final total to 462 Xbox games. [5] [6]
Fallout 3 was released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 28, 2008 in North America, October 30 in Europe and Australia, and December 4 in Japan. [ 33 ] [ 34 ] In its first week of release, Fallout 3 had sold 4.7 million copies worldwide, and grossed $300 million. [ 34 ]
8 players in versus mode with 2 per console, 4 players in any other mode with 2 per console. Left 4 Dead 2: 8 2 8 4 2 per console in coop and versus Legendary: 8 1 Little Racers Street (Indie) 12 source: mobygames.com Lord of the Rings: War in the North: 3 2 0 3 Lost Planet: Extreme Condition: 16 1 "Colonies Edition" only. Lost Planet 2: 16 1 16 4
This is a list of original Xbox games that are compatible with the System Link feature, both released and unreleased. Platinum Hits releases may not system link with non-platinum hits releases due to some Platinum Hits releases having 'Title Updates' that will not link with older versions, and some games will not link with non updated versions if they have 'Title Updates' applied, either ...
The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 [1] and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249.99 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.99. [ 2 ]
Xbox 360 applications are non-game software applications designed to run on the Xbox 360 platform. Xbox 360 applications can either be stored on the console's hard disk drive or on a USB flash drive. Often, an Xbox Live Gold membership is also required to access some applications, as well as subscriptions correspondent to the applications.
The project aims to address issues with the original engine, as Morrowind no longer had support or bug-fix updates. The OpenMW engine is programmed in C++ and uses the Bullet physics engine, OpenAL-Soft for audio, MyGUI for window widgets, and SDL 2 for input. The launcher and OpenMW-CS tool use Qt for their graphical user interfaces.