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The depiction of animals in video games has echoed the wider symbolism of animals in culture. Games feature animals in roles ranging from NPC to companion and even protagonist. Animals are depicted with varying degrees of intelligence, from realistic to possessing human levels of self-awareness. They are considered crucial to worldbuilding ...
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Video games that have animals as the protagonist or a primary aspect of the plot. Do not include games where they only feature as secondary characters or enemies. Do not include games where they only feature as secondary characters or enemies.
This List of fictional rodents in video games is subsidiary to the list of fictional animals and list of fictional rodents articles. This is a collection of various notable rodent characters that appear in various video games including beavers , chipmunks , gophers , guinea pigs , marmots , prairie dogs and porcupines .
Addie, Rufus and Katie go to a dig site to help Dr. Rock Hound (voiced by Ed Gilbert) to excavate and assemble a prehistoric animal's skeleton and become official fossil finders. In this game, players learn about paleontology, uncovering fossils, the different time periods of prehistory and prehistoric animal species (most notably dinosaurs ...
The School Library Journal praised the game for its variety and rich content in animals, ecosystems and preservation. [5] The game was reviewed in the Oppenheim Toy Portfolio Guide Book where it was described as "a gorgeous program, a multimedia must-have. Comparable to a beautiful coffeetable book about animals and zoo life, but better!"
This category should be reserved specifically for characters originating in video games, as opposed to licensed appearances in games. Subcategories This category has the following 3 subcategories, out of 3 total.
Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating thinking, social ...