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II Computing listed Stickybear tenth on the magazine's list of top Apple II educational software as of late 1985, based on sales and market-share data. [19]Peter Mucha of the Houston Chronicle reviewed IBM versions of Stickybear in 1990; Stickybear Opposites received a B−, Stickybear Math received a B, Stickybear Math 2 received a B, Stickybear Alphabet received an A−, and Stickybear ...
The preschool centered its literacy program around the themes addressed in the monthly magazine issues and then sent a magazine home with each student at the end of the month. The program was intended to build a connection between the school curriculum and the parents; by sending kids home with a copy of the magazine, they could inform parents ...
Blue's Clues was the first cutout animation series for preschoolers in the United States and resembles a storybook in its use of primary colors and its simple construction paper shapes of familiar objects with varied colors and textures. Its home-based setting is familiar to American children, but has a look unlike previous children's TV shows.
This game teaches shape and color recognition, and is the only game in the NES line-up of Sesame Street games, that has a tutorial mode, so players can learn how to play. In Astro-Grover, Grover and his little aliens buddies called 'Zips' teach basic math like counting, adding, and subtracting.
Blue's ABC Time Activities: Ubisoft: 1998 Educational Commercial Blue's Clues: Blues Takes You To School: MacSoft: Educational Commercial 10.1–10.4 Blue's Clues Kindergarten: Infogrames/Atari Educational Commercial 8.6–9.2.2 Blue's Clues Preschool [15] Infogrames: 2002 Educational Commercial Blue's Reading Time Activities [16] Infogrames ...
Alpha One, also known as Alpha One: Breaking the Code, was a first and second grade program introduced in 1968, and revised in 1974, [8] that was designed to teach children to read and write sentences containing words containing three syllables in length and to develop within the child a sense of his own success and fun in learning to read by using the Letter People characters. [9]