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  2. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    Video game trade groups including the Entertainment Software Association have requested waivers of CVAA enforcement for video games, arguing that while there is strong interest in the video game community to provide accessibility, video games are first and foremost for entertainment and not for communication, and that because of the complexity ...

  3. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Playing video games can be for both entertainment and competition, as the trend known as electronic sports or esports has become more widely accepted. Video game-focused gaming conventions such as PAX and MAGFest which have become popular social-gathering events among computer enthusiasts since early 21st century.

  4. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    The psychological research into games has yielded theories on how playing video games may be advantageous for both children and for adults. Some theories claim that video games in fact help improve cognitive abilities rather than impede their development. [34] These improvement theories include the improvement of visual contrast sensitivity. [35]

  5. Diversity, equity, and inclusion - Wikipedia

    en.wikipedia.org/wiki/Diversity,_equity,_and...

    Diversity, equity, and inclusion (DEI) are organizational frameworks which seek to promote the fair treatment and full participation of all people, particularly groups who have historically been underrepresented or subject to discrimination on the basis of identity or disability. [1]

  6. Multiplicity (subculture) - Wikipedia

    en.wikipedia.org/wiki/Multiplicity_(subculture)

    Demonic possession#Medicine and psychology – Purported control of a human body by spirits, ghosts, demons, or gods Hypostatic model of personality – view asserting that the human person presents herself in many different aspects or hypostases Pages displaying wikidata descriptions as a fallback

  7. Meaningful play - Wikipedia

    en.wikipedia.org/wiki/Meaningful_play

    Meaningful play is discussed in the disciplines of psychology, education, counselling and law.It is also utilized in the fields of video games.While there appears to be no exact moment when the term was created, it first started to appear in the field of video games with the book Rules of Play, and was further adapted into other fields such as psychology soon after with a modified definition.

  8. Inclusion (education) - Wikipedia

    en.wikipedia.org/wiki/Inclusion_(education)

    Inclusion has different historical roots/background which may be integration of students with severe disabilities in the US (who may previously been excluded from schools or even lived in institutions) [7] [8] [9] or an inclusion model from Canada and the US (e.g., Syracuse University, New York) which is very popular with inclusion teachers who believe in participatory learning, cooperative ...

  9. Inclusive design - Wikipedia

    en.wikipedia.org/wiki/Inclusive_design

    Inclusive design seeks out cases of exclusion from a product or environment, regardless of the cause, and seeks to reduce that exclusion. For example, a design that aims to reduce safety risks for people suffering from age-related long-sightedness would be best characterized as an inclusive design.