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Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
Fictional characters who have the power to absorb, copy, or steal the superhuman/supernatural abilities of other characters. See also: Category:Fictional characters with anti-magic or power negation abilities
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
Comic book superhero Shazam has superhuman abilities derived from magic. A superpower is a special or extraordinary superhuman ability far greater than what is considered normal. Superpowers are typically displayed in science fiction and fantasy media such as comic books, TV shows, video games, and film as the key attribute of a superhero.
Each eye of a beholder possesses a different magical ability; the main eye projects an anti-magical cone, and the other eyes have different spell-like abilities (disintegrate objects, transmute flesh to stone, cause sleep, slow the motion of objects or beings, charm animals, charm humans, cause death, induce fear, levitate objects, and inflict ...
The concept of force fields as a defensive measure from enemy attack or as a form of attack can be regularly found in modern video games as well as in film, such as in The War of the Worlds (1953, George Pál) and Independence Day. The ability to create a force field has been a common superpower in comic books and associated media.
Psychic surgery – The ability to remove disease or disorder within or over the body tissue via an "energetic" disruption that heals immediately afterward. [8] Pyrokinesis – The ability to control flames, fire, or heat using one's mind. Psychic hold – The ability to throw an electric current like a rope. [citation needed]