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  2. Morphological antialiasing - Wikipedia

    en.wikipedia.org/wiki/Morphological_antialiasing

    Anti-aliasing is achieved by blending pixels in these borders, according to the pattern they belong to and their position within the pattern. [ 1 ] [ 2 ] [ 3 ] Enhanced subpixel morphological antialiasing, or SMAA, is an image-based GPU-based implementation of MLAA [ 4 ] developed by Universidad de Zaragoza and Crytek .

  3. Anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Anti-aliasing

    A new approach, area-based anti-aliasing (ABAA), relies on subpixel area sampling. It is the fastest and produces the best static and moving images with anti-aliasing. Currently, there is no readily available product using

  4. Multisample anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Multisample_anti-aliasing

    Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to remove jaggies. It is an optimization of supersampling, where only the necessary parts are sampled more. Jaggies are only noticed in a small area, so the area is quickly found, and only that is anti-aliased.

  5. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    The first step is an image enhancement network which uses the current frame and motion vectors to perform edge enhancement, and spatial anti-aliasing. The second stage is an image upscaling step which uses the single raw, low-resolution frame to upscale the image to the desired output resolution.

  6. SMAA - Wikipedia

    en.wikipedia.org/wiki/SMAA

    SMAA may refer to: The Stieglitz Museum of Applied Arts; Enhanced Subpixel Morphological Antialiasing, a computer graphics antialiasing technique;

  7. Temporal anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Temporal_anti-aliasing

    Temporal anti-aliasing (TAA) is a spatial anti-aliasing technique for computer-generated video that combines information from past frames and the current frame to remove jaggies in the current frame. In TAA, each pixel is sampled once per frame but in each frame the sample is at a different location within the frame.

  8. Spatial anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Spatial_anti-aliasing

    In computer graphics, anti-aliasing improves the appearance of "jagged" polygon edges, or "jaggies", so they are smoothed out on the screen. However, it incurs a performance cost for the graphics card and uses more video memory. The level of anti-aliasing determines how smooth polygon edges are (and how much video memory it consumes).

  9. Anisotropic filtering - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_filtering

    Anisotropic filtering retains the "sharpness" of a texture normally lost by a mipmap texture's attempts to avoid aliasing. Anisotropic filtering can therefore be said to maintain crisp texture detail at all viewing orientations while providing fast anti-aliased texture filtering .