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  2. Ghost of a Tale - Wikipedia

    en.wikipedia.org/wiki/Ghost_of_a_Tale

    Gallat originally began work on the game in CryEngine but found that engine too difficult to use and so switched the project to Unity. [16] Although Ghost of a Tale was designed to be "primarily a PC title" Microsoft expressed interest in the project and invited the team to release the game on the Xbox One as part of their ID@Xbox program which ...

  3. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Dozens of similar controllers are used to animate the rest of the face. An arbitrary object deformed by morphing between defined vertex positions. Morph target animation , per-vertex animation , shape interpolation , shape keys , or blend shapes [ 1 ] is a method of 3D computer animation used together with techniques such as skeletal animation .

  4. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    As described in an instructional article by Josh Petty: [3] Rigging is making our characters able to move. The process of rigging is we take that digital sculpture, and we start building the skeleton, the muscles, and we attach the skin to the character, and we also create a set of animation controls, which our animators use to push and pull the body around.

  5. Zineth - Wikipedia

    en.wikipedia.org/wiki/Zineth

    Zineth takes place in a dystopian future in which the entire world has been "absorbed by a mobile game", resulting in the brainwashing of all of its inhabitants. The player controls a magazine deliverer who must deliver "'zines" to people in order to show them what real life is like.

  6. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    There has been an emergence of 2D and 3D game engines for WebGL, [56] such as Unreal Engine 4 and Unity. [57] The Stage3D/Flash-based Away3D high-level library also has a port to WebGL via TypeScript. [25] [58] A more light-weight utility library that provides just the vector and matrix math utilities for shaders is sylvester.js.

  7. Synfig - Wikipedia

    en.wikipedia.org/wiki/Synfig

    The software is capable of simulating soft-shading using curved gradients within an area so that the animator doesn't have to draw shading into every single frame. There is also a wide variety of other real-time effects that can be applied to layers or groups of layers like radial blurs, color tweaks that all are resolution-independent .

  8. Motion controller - Wikipedia

    en.wikipedia.org/wiki/Motion_controller

    The optional Nintendo Switch Pro Controller and Poké Ball Plus controllers also feature 6DOF sensors. In the ninth generation the Sony PlayStation 5 continues to provide similar motion tracking for the included DualSense controllers, while supporting the use of older generations of motion controllers when playing backwards compatible games.

  9. Adobe Character Animator - Wikipedia

    en.wikipedia.org/wiki/Adobe_Character_Animator

    Adobe Character Animator is a desktop application software product that combines real-time live motion-capture with a multi-track recording system to control layered 2D puppets based on an illustration drawn in Photoshop or Illustrator.