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Download QR code; Print/export ... Nintendo 64, PlayStation, Game Boy Color Notes: ... NFL Blitz 2001. Original release date: 2000
However, after the commercial failure of the more simulation-oriented Blitz Pro, Midway did not release a Blitz in 2004 for the first time since the series began. After losing the NFL license to Electronic Arts, Midway brought back the original Blitz style play with 2005's Blitz: The League. The celebrations and the violent aspects returned and ...
NFL Blitz 2000 is a video game released in the arcades in 1999 and then ported to the PlayStation, Nintendo 64, Dreamcast, Windows, and Game Boy Color. It is the third game in the NFL Blitz series. Development
The Nintendo 64 Nintendo 64 Game Paks. Super Mario 64, the reverse of a North American, a PAL region, and a Japanese region game with identical tabs near its bottom edge. The Nintendo 64 home video game console's library of games were primarily released in a plastic ROM cartridge called the Game Pak.
For the rest of you who haven't experienced NFL Blitz yet, Blitz 2001 is a great football game that concentrates on action and fun." [ 14 ] [ b ] However, Vicious Sid said of the Nintendo 64 version, "Clearly, the Blitz series is in dire need of a top-to-bottom makeover.
NFL Blitz is an American football video game developed and published by Midway for the arcade in 1997, the first game in the NFL Blitz series. The development team was headed by Mark Turmell and Sal Divita, who were known for being behind NBA Jam, and NFL Blitz was a deliberate attempt to translate the exaggerated arcade-style approach of NBA Jam to the football realm.
The Nintendo 64 [b] (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997.
In 1999, Next Generation listed NFL Blitz '99 as number 33 on their "Top 50 Games of All Time", commenting that, "The enhanced graphics, and great voice-overs makes this one of the best arcade games we've played, and the ability to create plays on an N64 and use them in the arcade adds to the playability even more."