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In C++, the C++20 revision adds the spaceship operator <=>, which returns a value that encodes whether the 2 values are equal, less, greater, or unordered and can return different types depending on the strictness of the comparison. [3] The name's origin is due to it reminding Randal L. Schwartz of the spaceship in an HP BASIC Star Trek game. [4]
Comparison of Java and .NET platforms ALGOL 58's influence on ALGOL 60; ALGOL 60: Comparisons with other languages; Comparison of ALGOL 68 and C++
Other people's benchmark data may have some value to others, but proper interpretation brings many challenges. The Computer Language Benchmarks Game site warns against over-generalizing from benchmark data, but contains a large number of micro-benchmarks of reader-contributed code snippets, with an interface that generates various charts and ...
add two doubles daload 31 0011 0001 arrayref, index → value load a double from an array dastore 52 0101 0010 arrayref, index, value → store a double into an array dcmpg 98 1001 1000 value1, value2 → result compare two doubles, 1 on NaN dcmpl 97 1001 0111 value1, value2 → result compare two doubles, -1 on NaN dconst_0 0e 0000 1110 → 0.0
Statement separator – demarcates the boundary between two statements; need needed for the last statement; Line continuation – escapes a newline to continue a statement on the next line; Some languages define a special character as a terminator while some, called line-oriented, rely on the newline.
Sorting a set of unlabelled weights by weight using only a balance scale requires a comparison sort algorithm. A comparison sort is a type of sorting algorithm that only reads the list elements through a single abstract comparison operation (often a "less than or equal to" operator or a three-way comparison) that determines which of two elements should occur first in the final sorted list.
The arguments of primitive types (e.g. int, double) to a method are passed by value in Java whereas objects are passed by reference. This means that a method operates on copies of the primitives passed to it instead of on the actual variables. On the contrary, the actual objects in some cases can be changed.
In computer science, compare-and-swap (CAS) is an atomic instruction used in multithreading to achieve synchronization. It compares the contents of a memory location with a given value and, only if they are the same, modifies the contents of that memory location to a new given value. This is done as a single atomic operation.