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This is an incomplete list of notable applications (apps) that run on iOS where source code is available under a free software/open-source software license.Note however that much of this software is dual-licensed for non-free distribution via the iOS app store; for example, GPL licenses are not compatible with the app store.
The iTunes Store was first made available on iOS devices with the release of iPhone OS 2, allowing the purchase of music and podcasts. iPhone OS 3 further added the ability to rent and purchase movies and TV shows from the iTunes Store. As of April 2020, iTunes offers 60 million songs, 2.2 million apps, 25,000 TV shows, and 65,000 films.
The iPhone 15 features a 6.1-inch (155 mm) display with Super Retina XDR OLED technology at a resolution of 2556×1179 pixels and a pixel density of about 460 PPI with a refresh rate of 60 Hz. The iPhone 15 Plus features a 6.7-inch (170 mm) display with the same technology at a resolution of 2796×1290 pixels and a pixel density of about 460 PPI.
Top image: The backs of an iPhone 6, an iPhone 7, an iPhone 8, and an iPhone SE (3rd generation). Bottom image : The backs of an iPhone 15 Pro , iPhone 15 Pro Max, iPhone 15 Plus, and iPhone 15 . The iPhone , developed by Apple Inc. , is a line of smartphones that combine a mobile phone , digital camera , personal computer , and music player ...
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The iPhone 15 Pro and iPhone 15 Pro Max use USB-C with USB 3.2 Gen 2 transfer speeds (est. up to 10Gbit/s / 1.25 GB/s), [17] [18] an improvement over the iPhone 14 Pro and the iPhone 15/15 Plus base models which only have USB 2.0 transfer speeds (est. up to 480 Mbit/s / 60 MB/s).
The Beatles vs the Stones. Marvel vs DC. Star Wars vs Star Trek.Rocky vs Creed. Android vs iOS. Yes, the battle of the two best smartphone operating systems is up there among the most famous ...
The iPhone App Store opened on July 10, 2008. [10] [11] [12] On July 11, the iPhone 3G was released and came pre-loaded with support for App Store. [13] [14] Initially apps could be free or paid, but then in 2009, Apple added the ability to add in-app purchases [15] which quickly became the dominant way to monetize apps, especially games.