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  2. Core (game theory) - Wikipedia

    en.wikipedia.org/wiki/Core_(game_theory)

    The core is a set which satisfies a system of weak linear inequalities. Hence the core is closed and convex. The Bondareva–Shapley theorem: the core of a game is nonempty if and only if the game is "balanced". [5] [6] Every Walrasian equilibrium has the core property, but not vice versa.

  3. Farkas' lemma - Wikipedia

    en.wikipedia.org/wiki/Farkas'_lemma

    In mathematics, Farkas' lemma is a solvability theorem for a finite system of linear inequalities. It was originally proven by the Hungarian mathematician Gyula Farkas . [ 1 ] Farkas' lemma is the key result underpinning the linear programming duality and has played a central role in the development of mathematical optimization (alternatively ...

  4. Linear inequality - Wikipedia

    en.wikipedia.org/wiki/Linear_inequality

    Two-dimensional linear inequalities are expressions in two variables of the form: + < +, where the inequalities may either be strict or not. The solution set of such an inequality can be graphically represented by a half-plane (all the points on one "side" of a fixed line) in the Euclidean plane. [2]

  5. Fourier–Motzkin elimination - Wikipedia

    en.wikipedia.org/wiki/Fourier–Motzkin_elimination

    Given a linear constraints system, if the -th inequality is satisfied for any solution of all other inequalities, then it is redundant. Similarly, STIs refers to inequalities that are implied by the non-negativity of information theoretic measures and basic identities they satisfy.

  6. Gaussian elimination - Wikipedia

    en.wikipedia.org/wiki/Gaussian_elimination

    Once y is also eliminated from the third row, the result is a system of linear equations in triangular form, and so the first part of the algorithm is complete. From a computational point of view, it is faster to solve the variables in reverse order, a process known as back-substitution.

  7. Minimax theorem - Wikipedia

    en.wikipedia.org/wiki/Minimax_theorem

    It is always true that the left-hand side is at most the right-hand side (max–min inequality) but equality only holds under certain conditions identified by minimax theorems. The first theorem in this sense is von Neumann's minimax theorem about two-player zero-sum games published in 1928, [2] which is considered the starting point of game ...

  8. NuCalc - Wikipedia

    en.wikipedia.org/wiki/NuCalc

    NuCalc, also known as Graphing Calculator, is a computer software tool made by Pacific Tech. It can graph inequalities and vector fields, and functions in two, three, or four dimensions. It supports several different coordinate systems, and can solve equations. It runs on OS X as Graphing Calculator, and on Windows.

  9. Cutting-plane method - Wikipedia

    en.wikipedia.org/wiki/Cutting-plane_method

    Cutting planes were proposed by Ralph Gomory in the 1950s as a method for solving integer programming and mixed-integer programming problems. However, most experts, including Gomory himself, considered them to be impractical due to numerical instability, as well as ineffective because many rounds of cuts were needed to make progress towards the solution.