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  2. Steve (Minecraft) - Wikipedia

    en.wikipedia.org/wiki/Steve_(Minecraft)

    Steve is a player character from the 2011 sandbox video game Minecraft.Created by Swedish video game developer Markus "Notch" Persson and introduced in the original 2009 Java-based version, Steve is the first of nine default player character skins available for players of contemporary versions of Minecraft.

  3. Panta Rhei (game engine) - Wikipedia

    en.wikipedia.org/wiki/Panta_Rhei_(game_engine)

    Demonstrations used tile-based deferred rendering generally, with forward rendering also applied for simulations of translucent skin effects, and other transparent objects. Indirect lighting was demonstrated again, using a 128x128x128 voxel grid representing local light intensity, and voxel cone tracing along 12 directions (dodecahedral).

  4. Onion skinning - Wikipedia

    en.wikipedia.org/wiki/Onion_skinning

    Onion skin of frame 7 of this image showing previous 3 frames. In 2D computer graphics, onion skinning is a technique used in creating animated cartoons and editing films to view several frames at once. This way, the animator or editor can make decisions on how to create or change an image based on the previous image in the sequence.

  5. Gamefam - Wikipedia

    en.wikipedia.org/wiki/Gamefam

    Gamefam was founded in 2019 in Los Angeles, California, United States, by Joe Ferencz, the current CEO.Ferencz was originally involved with bringing Hot Wheels into the Forza series and Rocket League, and while doing so, he was observing Roblox's success as a free-to-play video game platform. [6]

  6. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    The SuperTuxKart HUD displays speed as both a number and a filled speedometer bar.. Typically this information is represented numerically, with the health level being a number from 0–100 (percent): 100 representing full health and 0 representing empty, no health or death.

  7. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game.Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1]

  8. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Texture Atlas Whitepaper - A whitepaper by NVIDIA which explains the technique.; Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons).; A thousand ways to pack the bin - Review and benchmark of the different packing algorithms

  9. Transparency (graphic) - Wikipedia

    en.wikipedia.org/wiki/Transparency_(graphic)

    In addition, transparency is often an "extra" for a graphics format, and some graphics programs will ignore the transparency. Animated PNG 8-bit transparency. Raster file formats that support transparency include GIF, PNG, BMP, TIFF, TGA and JPEG 2000, through either a transparent color or an alpha channel.