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  2. Sound speed gradient - Wikipedia

    en.wikipedia.org/wiki/Sound_speed_gradient

    A sound speed gradient leads to refraction of sound wavefronts in the direction of lower sound speed, causing the sound rays to follow a curved path. The radius of curvature of the sound path is inversely proportional to the gradient. [2] When the sun warms the Earth's surface, there is a negative temperature gradient in atmosphere.

  3. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain , applying pseudo-random changes to a variable, and assisting in the creation of image textures .

  4. Acoustic network - Wikipedia

    en.wikipedia.org/wiki/Acoustic_network

    The principle behind all acoustic networks is the same. Distance = speed x travel time. If the travel time and speed of the sound signal are known, we can calculate the distance between source and receiver. In most networks, the speed of the acoustic signal is assumed at a specific value.

  5. Gradient noise - Wikipedia

    en.wikipedia.org/wiki/Gradient_noise

    Gradient noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different from [further explanation needed

  6. MyNoise - Wikipedia

    en.wikipedia.org/wiki/MyNoise

    MyNoise Developer(s) Dr. Ir. Stéphane Pigeon Website mynoise.net MyNoise (stylised as myNoise) is a white noise website and app created by Stéphane Pigeon. It offers many different natural soundscapes, as well as synthetic noises such as white noise. History MyNoise was created in 2013 by Stéphane Pigeon, a Belgian audio processing engineer, sound designer, and electrical engineer. By April ...

  7. Speed of sound - Wikipedia

    en.wikipedia.org/wiki/Speed_of_sound

    The decrease of the speed of sound with height is referred to as a negative sound speed gradient. However, there are variations in this trend above 11 km . In particular, in the stratosphere above about 20 km , the speed of sound increases with height, due to an increase in temperature from heating within the ozone layer .

  8. Simulation noise - Wikipedia

    en.wikipedia.org/wiki/Simulation_noise

    A naive implementation would call a lattice noise function several times to calculate its gradient, resulting in more computation than is strictly necessary. Unlike these noises, simulation noise has a geometric rationale in addition to its mathematical properties. It simulates vortices scattered in space, to produce its pleasing aesthetic.

  9. Total variation denoising - Wikipedia

    en.wikipedia.org/wiki/Total_variation_denoising

    The regularization parameter plays a critical role in the denoising process. When =, there is no smoothing and the result is the same as minimizing the sum of squares.As , however, the total variation term plays an increasingly strong role, which forces the result to have smaller total variation, at the expense of being less like the input (noisy) signal.