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Uno (/ ˈ uː n oʊ /; from Spanish and Italian for 'one'), stylized as UNO, is a proprietary American shedding-type card game originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati, that housed International Games Inc., a gaming company acquired by Mattel on January 23, 1992.
Uno Attack comes with a special mechanical card launcher that runs on 3 C batteries. The card shooter contains a receptacle where the deck of cards is placed, and a button on the front, known as the "Launcher Button". When the rules call for a player to "Hit" the card shooter, the player presses the button on the card shooter.
Uno Stacko is played in a similar style to Jenga. There are 45 Uno Stacko blocks in each set, typically made of plastic and are colored red, yellow, green, blue and violet. Earlier versions of the game have the blocks numbered 1 to 4, while later versions added blocks bearing the Draw Two, Reverse, and Skip symbols.
Uno Flip! (/ ˈ uː n oʊ /; from Italian and Spanish for 'one') is an American shedding-type card game produced by Mattel. [3] The cards from the deck are specially printed for the game. This game is a variation of Uno. [4] Uno Flip! should not be confused with a dexterity-based game called Uno Flip. [5] [6]
Thirty-one (card game) A blitz hand of three same-suit cards scoring 31, which immediately ends the game in victory when attained by a player. (The ace scores 11 and the two court cards each score 10.) Thirty-one or Trente et un is a gambling card game played by two to seven people, where players attempt to assemble a hand which totals 31.
The Xbox 360 version of the game offers three different game modes including Standard Uno, Partner Uno, and House Rules Uno. In Partner Uno, players sitting across from each other join forces to form a team, so that a win by either player is a win for the team. In House Rules Uno, the rules can be tweaked and customized to the player's preference.
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Otherwise the Olympic rules are a mix a different version of the official rules. It uses the interception rule and let you then put 2 cards exactly the same as you are using the interception rule on yourself. It uses the rule of 0 and 7 to trade your cards. 0 everyone trades with the following player, 7 with a player announced. See below the ...