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\$\begingroup\$ If the Vampire has more than one resting place (it is allowed I believe) that tactic is useless, plus you'd better use the same tactic but instead wait until it is day and take it a bit far from it's resting place (or any place that could be a resting place the vampire established) and it is mentionned : Misty Escape : When it ...
Sunlight comes through clouds and hits them. Sunlight bounces off a mirror (or several) and hits them. During the day, the vampire is under the shade of a tree. That area is not dark, as a result of indirect sunlight. Sunlight bounces off the moon and hits them. Sunlight comes from a distant star and hits them.
There are two different cases for a Vampire being in Mist Form. By volition: (Shapechanger ability) Via combat reduction to 0 hit points. (Misty Escape) Shapechanger. If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. Misty Escape.
Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
And use the traits of the vampire spawn, found on the next page of the MM. You would "lose" Shapechanger, Misty Escape, Legendary Resistance, Children of the Night (action), and Charm (action), and the Regeneration is weaker. You could also say that Str, Dex, and Con are set to 16 only, as those are the stats of a spawn.
However, Van Richten's Guide to Ravenloft contains a playable race option called a Dhampir, which is the player-facing vampire themed race: Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire’s ...
27. If a vampire simply feeds on you (as in drinks some of your blood), you do not turn into a vampire. If a vampire kills you with its Bite attack (MM, 352): The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target ...
11. The daylight spell may be named after the light of the sun, but its effect is what matters, and is specifically a sphere of "bright light". Meanwhile, a vampire's abilities and vulnerabilities specifically call for "sunlight" — light from the sun itself. It's not impossible for a spell to exist that does explicitly create light that is ...
The game statistics of a player character transformed into a vampire spawn and then a vampire don't change, except that the character's Strength, Dexterity, and Constitution scores become 18 if they aren't higher. In addition, the character gains the vampire's damage resistances, darkvision, traits, and actions.
The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.