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  2. List of Martin Gardner Mathematical Games columns - Wikipedia

    en.wikipedia.org/wiki/List_of_Martin_Gardner...

    A collection of tantalizing fallacies of mathematics. 1958 Feb. Concerning the game of Nim and its mathematical analysis. 1958 Mar. About left- and right-handedness, mirror images and kindred matters. 1958 Apr. Concerning the celebrated puzzle of five sailors, a monkey and a pile of coconuts.

  3. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    JumpStart Kindergarten: Fanfare Software, JumpStart Games: JumpStart: 1994 Lola Panda: BeiZ Ltd. Lola Panda: 2012-2014 Math Blaster! Davidson & Associates: Mathematics Blaster Learning System: 1983 Math for the Real World: Davidson and Associates: Mathematics N/A 1997 Meister Cody: Kaasa health CODY Assessment: N/A 2013 Number Munchers

  4. Madeline (video game series) - Wikipedia

    en.wikipedia.org/wiki/Madeline_(video_game_series)

    Madeline. Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. [ 1 ][ 2 ] The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl. The video-game series was produced ...

  5. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  6. Principles and Standards for School Mathematics - Wikipedia

    en.wikipedia.org/wiki/Principles_and_Standards...

    The Principles and Standards for School Mathematics was developed by the NCTM. The NCTM's stated intent was to improve mathematics education. The contents were based on surveys of existing curriculum materials, curricula and policies from many countries, educational research publications, and government agencies such as the U.S. National Science Foundation. [3]

  7. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Genre. Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.