Search results
Results From The WOW.Com Content Network
United States, et al. v. Apple Inc. is a lawsuit brought against multinational technology corporation Apple Inc. in 2024. The United States Department of Justice (DOJ) alleges that Apple violated antitrust statutes. [1] [2] The lawsuit contrasts the practices of Apple with those of Microsoft in United States v.
The case In re Apple iPod iTunes Antitrust Litigation was filed as a class action in 2005 [9] claiming Apple violated the U.S. antitrust statutes in operating a music-downloading monopoly that it created by changing its software design to the proprietary FairPlay encoding in 2004, resulting in other vendors' music files being incompatible with and thus inoperable on the iPod. [10]
WASHINGTON (Reuters) -The chair and top Democrat on a U.S. House of Representatives committee on China told the CEOs of Google-parent Alphabet and Apple on Friday they must be ready to remove ...
Apple has faced antitrust and patent infringement claims from various companies and individuals, primarily over its heart-health technology. What to Know About the Various Legal Disputes Over the ...
WASHINGTON (Reuters) -The U.S. Supreme Court on Tuesday declined to hear a challenge by Apple to a lower court's decision requiring changes to certain rules in its lucrative App Store, as the ...
Apple Inc. has been the subject of criticism and legal action. This includes its handling labor violations at its outsourced manufacturing hubs in China, its environmental impact of its supply chains, tax and monopoly practices, a lack of diversity and women in leadership in corporate and retail, various labor conditions (mishandling sexual misconduct complaints), and its response to worker ...
There’s troubled waters under the Apple-China bridge. After the company reported weaker sales in the region, its shares dropped 2.9%, wiping $84 billion off its market valuation. In response ...
Epic Games's founder and CEO Tim Sweeney. Since 2015, Epic Games's founder and CEO Tim Sweeney had questioned the need for digital storefronts like Valve's Steam, Apple's App Store for iOS devices, and Google Play, to take a 30% revenue sharing cut, and argued that when accounting for current rates of content distribution and other factors needed, a revenue cut of 8% should be sufficient to ...