Search results
Results From The WOW.Com Content Network
During castling, the king is shifted two squares toward a rook of the same color on the same rank, and the rook is transferred to the square crossed by the king. There are two forms of castling: [4] Castling kingside (short castling) consists of moving the king to g1 and the rook to f1 for White, or moving the king to g8 and the rook to f8 for ...
Castling consists of moving the king two squares towards a rook, then placing the rook on the other side of the king, adjacent to it. Castling is only permissible if all of the following conditions hold: [11] The king and rook involved in castling must not have previously moved; There must be no pieces between the king and the rook;
A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), [3] or after many moves with as few as three pieces in an endgame position.
The checkmate utilizes a queen and bishop, where the bishop is used to support the queen and the queen is used to engage the checkmate. The checkmate is named after Pedro Damiano . One can also think of similar mates like 'Damiano's knight' and 'Damiano's rook' or even 'Damiano's king' (See Queen mate below), 'Damiano's pawn' or 'Damiano's ...
Castling is indicated by the special notations 0-0 (or O-O) for kingside castling and 0-0-0 (or O-O-O) for queenside castling. A move that places the opponent's king in check usually has the notation "+" suffixed. Checkmate can be indicated by suffixing "#".
It may move to any adjoining square; it may also perform, in tandem with the rook, a special move called castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of capture immediately. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that ...
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
Castling (#23-25) concludes the plot begun in Pawn 502. Kobra launches a worldwide attack, and Checkmate must deputize the Justice League and activate its Rooks to save the world. Chimera (#26-31) brings the series to an end as a shapeshifting bioweapon devised by Checkmate scientists fights an apocalypse of monsters.