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GoldenEye: Source - A total conversion for Half-Life 2 that aims to recreate the original Nintendo 64 classic GoldenEye 007. It received Mod DB's "Editors' Choice for Reinvention" in 2006, [53] "Third Place, Mod of the Year" in 2006, [34] and "Fourth Place, Top Unreleased Mods" in 2005. [54] Half-Life 2: Capture the Flag - A simple capture-the ...
Deathmatch Classic – A free, official Half-Life mod by Valve that updates the multiplayer gameplay from id Software's Quake, featuring enhanced textures, models, and lighting. [4] It was released on June 7, 2001, [5] and included in an update to Half-Life a month later. [6] OS X and Linux ports of the Windows game were released through Steam ...
Age of Chivalry is a multiplayer-focused total conversion modification for Valve's Half-Life 2 using the Source engine.Founded by Rickard Drakborn, Jeff Simmons and Scott Chipman, and developed by a group of independent developers called Team Chivalry, the mod features a medieval theme and aims to provide enjoyable close-combat battles.
Half-Life: C.A.G.E.D. (also stylized as Half-Life: Caged) is a game modification of Half-Life by Cayle George and Future Games Select released on September 21, 2017. [1] [2] Made using the GoldSrc engine, the mod includes a single-player campaign in which the player must escape from a closely guarded prison.
It was bundled with Half-Life in many subsequent packages, including Half-Life: Platinum Pack and Half-Life: Platinum. [49] When Half-Life: Counter-Strike was remade as Counter-Strike: Source, it was bundled in all retail versions of Half-Life 2, as well as all of the initial digital versions.
Delta Particles, formerly known as Half-Life: Delta, is a game modification of Half-Life created by Russian developer Yuri "XF-Alien" Epifantsev, released on October 29, 2021. [1] The mod was under development for twelve years, dating back to August 2009, and Epifantsev stated that Delta was their "largest and oldest project" and was "glad to ...
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.
The game was followed up with two expansions, Half-Life: Opposing Force and Half-Life: Blue Shift, both of which ran GoldSrc and were developed by Gearbox Software. [9] [10] Half-Life: Decay, an expansion pack for Half-Life only released on PlayStation 2, was released in 2001 alongside Half-Life 's debut on the platform. [11]