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OpenVR SDK was released to the public on 30 April 2015 by Valve, for developers to develop SteamVR games and software. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse. OpenVR SDK was an important step towards the release of the first HTC Vive Developer Edition.
Valve quietly discontinued the Steam Link in November 2018, in favor of supporting its software-based Steam Link application for mobile devices, smart televisions, and a software package for the Raspberry Pi. Steam Link is listed as having the following technical specifications: [5] Wired 100 Mbit/s Fast Ethernet and Wireless 802.11ac 2×2 (MIMO)
Through the Steam Chat feature, users can use text chat and peer-to-peer VoIP with other users, identify which games their friends and other group members are playing, and join and invite friends to Steamworks-based multiplayer games that support this feature. Users can participate in forums hosted by Valve to discuss Steam games.
The game is made up of connected, user-generated worlds, [5] through which users interact with each other using virtual avatars. [ 4 ] VRChat is also capable of running in "desktop mode" without a VR headset, which is controlled using either a mouse and keyboard, gamepad , or touchscreen device.
SteamVR, part of the Steam service by Valve. The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows Mixed Reality headset manufacturers, and Valve themselves. A list of supported video games can be found here. Oculus PC SDK for Oculus Rift and Oculus Rift S. The list of supported games ...
In-game, proximity chat is used for communication purposes. [5] [6] Players can also use the quick chat feature and high five other players. [7] Unlike the original game, Among Us VR is played in a first-person perspective and adds new tasks, such as one styled around Whac-A-Mole. Among Us VR also introduces a new map, known as The Skeld 2. [8] [9]
OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. [3] It is developed by a working group managed by the Khronos Group consortium.
VirtualLink was a proposed USB-C Alternate Mode that was historically intended to allow the power, video, and data required to power virtual reality headsets to be delivered over a single USB-C cable instead of a set of three different cables as it was in older headsets.