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Grampa receives an urgent phone call telling him that Bart is in jail and that he needs to get $10,000 to the "authorities" or Bart will face a massive prison sentence. . Because Grampa not-unreasonably finds the notion of Bart being in jail to be plausible and also because he wants to help his grandson, he does wire the money, only to realize that he was the victim of
After Grampa ends his story, Burns breaches Bart's bedroom wall with a cherry-picker and takes Grampa's key by force. After Bart retrieves Burns's and Grampa's keys using a sleight of hand, he and Grampa rush to the Hellfish monument in a local cemetery. After activating the locator mechanism in the monument, they learn that the paintings are ...
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
Soon, Grampa goes to the Veterans of Unpopular Wars bar, where he tells the bartender his problems. Homer receives a call from the bartender, who sends Grampa back home. Upon arriving at the Simpsons' house, Grampa hears the family missing him while reading the episode's script written by Lisa and Marge. Grampa realizes that his family finally ...
Move over, Wordle, Connections and Mini Crossword—there's a new NYT word game in town! The New York Times' recent game, "Strands," is becoming more and more popular as another daily activity ...
Grampa falls in love with Beatrice "Bea" Simmons, a new resident at the Springfield Retirement Castle. Homer insists Grampa join the rest of the Simpsons at a cheap lion safari for their "fun day with Grampa" and ignores Grampa's protests that he is getting ready for Bea's birthday, dismissing her as a figment of Grampa's imagination.
When Grampa sees Itchy & Scratchy for the first time in a clip show introducing the award's nominees, he is appalled at the violent humor. Grampa wins the award, but in his acceptance speech, he condemns the cartoon's violence and the viewers who enjoy it. Grampa storms off the stage as the audience boos and pelts him with fruits and vegetables.
Game Objective: To find your brother's contract and destroy it and to defeat the evil dwarf who runs Dreamland. General Tips to Help You Play Dreamland White Sparkling Areas: These indicate a ...