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  2. Horizontal blanking interval - Wikipedia

    en.wikipedia.org/wiki/Horizontal_blanking_interval

    CRT screens display images by moving beams of electrons very quickly across the screen. Once the beam of the monitor has reached the edge of the screen, it is switched off, and the deflection circuit voltages (or currents) are returned to the values they had for the other edge of the screen; this would have the effect of retracing the screen in ...

  3. Display motion blur - Wikipedia

    en.wikipedia.org/wiki/Display_motion_blur

    Instead, your gaze would move across the display in a fluid motion, following the approximate location of said object. Because your eyes rotate to track something that doesn't actually move in a smooth, continuous motion, the image gets "smeared" across the retina. This mismatch is what causes motion blur, and explains why it doesn't occur when ...

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    help.aol.com/articles/account-management...

    If you’re on the Free AOL plan, you're still assigned a billing date even though there are no monthly fees. Just think of this as the anniversary of when you joined the AOL family! You can check your AOL payment history without leaving your computer. Just make sure you sign in with your Primary username, because only this name can access your ...

  5. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    However, this does not apply to LCD monitors. The closest equivalent to a refresh rate on an LCD monitor is its frame rate, which is often locked at 60 fps. But this is rarely a problem, because the only part of an LCD monitor that could produce CRT-like flicker—its backlight—typically operates at around a minimum of 200 Hz.

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  7. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Screen tearing [1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [ 2 ] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate.

  8. Viewing angle - Wikipedia

    en.wikipedia.org/wiki/Viewing_angle

    A display may exhibit different behavior in horizontal and vertical axes, requiring users and manufacturers to specify maximum usable viewing angles in both directions. Usually, the screens are designed to facilitate greater viewing angles at the horizontal level, and smaller angles at the vertical level, should the two of them differ in magnitude.

  9. Dot pitch - Wikipedia

    en.wikipedia.org/wiki/Dot_pitch

    The exact difference between horizontal and diagonal dot pitch varies with the design of the monitor (see pixel geometry and widescreen), but a typical entry-level 0.28 mm (diagonal) monitor has a horizontal pitch of 0.24 or 0.25 mm, and a good quality 0.26 mm (diagonal) unit has a horizontal pitch of 0.22 mm.