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CRT screens display images by moving beams of electrons very quickly across the screen. Once the beam of the monitor has reached the edge of the screen, it is switched off, and the deflection circuit voltages (or currents) are returned to the values they had for the other edge of the screen; this would have the effect of retracing the screen in ...
Instead, your gaze would move across the display in a fluid motion, following the approximate location of said object. Because your eyes rotate to track something that doesn't actually move in a smooth, continuous motion, the image gets "smeared" across the retina. This mismatch is what causes motion blur, and explains why it doesn't occur when ...
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However, this does not apply to LCD monitors. The closest equivalent to a refresh rate on an LCD monitor is its frame rate, which is often locked at 60 fps. But this is rarely a problem, because the only part of an LCD monitor that could produce CRT-like flicker—its backlight—typically operates at around a minimum of 200 Hz.
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Screen tearing [1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [ 2 ] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate.
A display may exhibit different behavior in horizontal and vertical axes, requiring users and manufacturers to specify maximum usable viewing angles in both directions. Usually, the screens are designed to facilitate greater viewing angles at the horizontal level, and smaller angles at the vertical level, should the two of them differ in magnitude.
The exact difference between horizontal and diagonal dot pitch varies with the design of the monitor (see pixel geometry and widescreen), but a typical entry-level 0.28 mm (diagonal) monitor has a horizontal pitch of 0.24 or 0.25 mm, and a good quality 0.26 mm (diagonal) unit has a horizontal pitch of 0.22 mm.