Search results
Results From The WOW.Com Content Network
Computational neuroscience (also known as theoretical neuroscience or mathematical neuroscience) is a branch of neuroscience which employs mathematics, computer science, theoretical analysis and abstractions of the brain to understand the principles that govern the development, structure, physiology and cognitive abilities of the nervous system.
By analyzing different metrics from these connection matrices from the network, one can obtain a topological analysis of the desired graph; and this is referred to as the human brain network in the field of neuroscience. [12] One of the core architectures in brain network models is the "small-world" architecture.
Many neuroscientists believe that the human mind is largely an emergent property of the information processing of its neuronal network. [9]Neuroscientists have stated that important functions performed by the mind, such as learning, memory, and consciousness, are due to purely physical and electrochemical processes in the brain and are governed by applicable laws.
Here's how that daily crossword puzzle really impacts cognitive functioning.
As a physical system with graph-like properties, [6] a large-scale brain network has both nodes and edges and cannot be identified simply by the co-activation of brain areas. In recent decades, the analysis of brain networks was made feasible by advances in imaging techniques as well as new tools from graph theory and dynamical systems.
A neural network is a group of interconnected units called neurons that send signals to one another. Neurons can be either biological cells or mathematical models . While individual neurons are simple, many of them together in a network can perform complex tasks.
Neurogaming is a nascent form of gaming that involves the use of brain–computer interfaces such as EEG so that users can interact with the game without the need of traditional controllers. [1] [2] It can be used as a novel and engaging type of gameplay, or as a way to create adaptive technology to improve accessibility in gaming. Some use ...
Ryuta Kawashima later developed the game Brain Age: Train Your Brain in Minutes a Day! Kawashima claimed that Game Brain was "superstition". [6] Mori's theory focused on video games, but he did not determine any particular kind. There are controversies over violent video games over the world, but his theory is limited to Japan.