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  2. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The Good Behavior Game was first used in 1967 in Baldwin City, Kansas by Muriel Saunders, who was then a new teacher in a fourth-grade classroom. Muriel Saunders, Harriet Barrish (a graduate student at the University of Kansas), and the professor and co-founder of applied-behavior analysis, the late Montrose Wolfe , co-created the Good Behavior ...

  3. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...

  4. Silent ball - Wikipedia

    en.wikipedia.org/wiki/Silent_ball

    Silent ball is a party game, commonly played in a classroom, in which a ball is thrown from player to player while everyone attempts to remain silent.The game was created to stimulate interpersonal relationships by the Psi Chi honor society [citation needed], in which the ball represents the psyche and the throwing of the ball represents cheires.

  5. How can coaches and parents improve behavior at kids' games ...

    www.aol.com/coaches-parents-improve-behavior...

    A parent whose daughter plays high school basketball recently reached out to me. This person had revisited my October 2023 article on the troubling conduct of parents at youth and high school ...

  6. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  8. Anti-social behaviour - Wikipedia

    en.wikipedia.org/wiki/Anti-social_behaviour

    Points are earned if the card is on green at the end of a timed interval. If enough points are earned at the end of the game, the target child gets to choose a reward that the entire class can enjoy together (i.e., extra time at recess, playing a special game, etc.). Coaches/teachers communicate daily with parent(s) throughout the intervention.

  9. Category:Behaviour Interactive games - Wikipedia

    en.wikipedia.org/wiki/Category:Behaviour...

    Help. Pages in category "Behaviour Interactive games" The following 58 pages are in this category, out of 58 total. This list may not reflect recent ...