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A mathematical symbol is a figure or a combination of figures that is used to represent a mathematical object, an action on mathematical objects, a relation between mathematical objects, or for structuring the other symbols that occur in a formula. As formulas are entirely constituted with symbols of various types, many symbols are needed for ...
In mathematics, the triple bar is sometimes used as a symbol of identity or an equivalence relation (although not the only one; other common choices include ~ and ≈). [7] [8] Particularly, in geometry, it may be used either to show that two figures are congruent or that they are identical. [9]
The following table lists many common symbols, together with their name, how they should be read out loud, and the related field of mathematics. Additionally, the subsequent columns contains an informal explanation, a short example, the Unicode location, the name for use in HTML documents, [1] and the LaTeX symbol.
The Miscellaneous Mathematical Symbols-B block (U+2980–U+29FF) contains miscellaneous mathematical symbols, including brackets, angles, and circle symbols. Miscellaneous Mathematical Symbols-B [1] Official Unicode Consortium code chart (PDF)
The following table lists many specialized symbols commonly used in modern mathematics, ordered by their introduction date. The table can also be ordered alphabetically by clicking on the relevant header title.
A double vertical bar symbol may be used to call out a footnote. (The traditional order of these symbols in English is *, †, ‡, §, ‖, ¶, so its use is very rare; in modern usage, numbers and letters are preferred for endnotes and footnotes. [9])
In 1637 Descartes was the first to unite the German radical sign √ with the vinculum to create the radical symbol in common use today. [8] The symbol used to indicate a vinculum need not be a line segment (overline or underline); sometimes braces can be used (pointing either up or down). [9]
Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.