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  2. Human–computer chess matches - Wikipedia

    en.wikipedia.org/wiki/Humancomputer_chess_matches

    This article documents the progress of significant humancomputer chess matches.. Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer.

  3. Advanced chess - Wikipedia

    en.wikipedia.org/wiki/Advanced_Chess

    Advanced chess then evolved into freestyle chess with rules very different from those of León, and a new category of chess players was created: the "freestyle chess player", called the centaur (a mythological term chosen to imply joint work by human and computer). In this new type of chess, the integration between man and machine has become ...

  4. Deep Blue versus Garry Kasparov - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_versus_Garry...

    The final game was an illustration of just how badly chess engines of the time could play in some positions. Employing anti-computer tactics and keeping the focus of the game on long-term planning, Kasparov slowly improved his position throughout the mid-game while Deep Blue wasted time doing very little to improve its position.

  5. Deep Blue versus Kasparov, 1996, Game 1 - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_versus_Kasparov...

    Deep Blue–Kasparov, 1996, Game 1 is a famous chess game in which a computer played against a human being. It was the first game played in the 1996 Deep Blue versus Garry Kasparov match, and the first time that a chess-playing computer defeated a reigning world champion under normal chess tournament conditions (in particular, standard time control; in this case 40 moves in two hours).

  6. Microchess - Wikipedia

    en.wikipedia.org/wiki/Microchess

    Microchess is a chess program that allows the user to play against a low-level computer opponent. Earlier versions of the game did not have video output: the player would use the keyboard to enter moves using a custom notation, and the program would provide its replies using the same notation. [1]

  7. Anti-computer tactics - Wikipedia

    en.wikipedia.org/wiki/Anti-computer_tactics

    The Brains in Bahrain was an eight-game chess match between human chess grandmaster, and then World Champion, Vladimir Kramnik and the computer program Deep Fritz 7, held in October 2002. The match ended in a tie 4–4, with two wins for each participant and four draws , worth half a point each.

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  9. History of chess engines - Wikipedia

    en.wikipedia.org/wiki/History_of_chess_engines

    Chess engines had not yet surpassed humans, and Deep Thought fell to world champion Garry Kasparov in two matches the same year. For the following years Deep Thought remained the chess engine champion, eventually becoming Deep Thought 2 and winning the North American Computer Chess Championship for the fifth time. [ 10 ]