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The server message is used to tell a server that the other end of a new connection is a server. [36] This message is also used to pass server data over the whole network. <hopcount> details how many hops (server connections) away <servername> is. <info> contains addition human-readable information about the server.
Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platform's game engine, Roblox Studio, [4] and then shared to and played by other players. [1]
Guilded is a VoIP, instant messaging, and digital distribution platform designed by Guilded Inc. and was bought by Roblox Corporation on August 16, 2021 for $90M. [1] Guilded is based in San Francisco. [2] Users communicate with voice calls, video calls, text messaging, media and files in private chats or as part of communities called "servers ...
"That's so sus, Mom!". Got a kiddo in Generation Z or Generation Alpha?Then everything must be "sus." "Sus" is short for "suspicious," according to Urban Dictionary, and it represents a distrust ...
This class of status code indicates the client must take additional action to complete the request. Many of these status codes are used in URL redirection. [2]A user agent may carry out the additional action with no user interaction only if the method used in the second request is GET or HEAD.
Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.
Undernet was established in October 1992 by Danny Mitchell, Donald Lambert, and Laurent Demally as an experimental network running a modified version of the EFnet irc2.7 IRCd software, created in an attempt to make it less bandwidth-consumptive and less chaotic, as netsplits and takeovers were starting to plague EFnet. [4]
The TS6 protocol is an extension to the Internet Relay Chat protocol for server to server communications developed initially by the developers of ircd-ratbox. It has been extended by various IRC software and has the feature that proper implementations of TS6 can link to each other by using feature negotiation—even if features are disparate.