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Microsoft Gaming is an American multinational video game and digital entertainment division of Microsoft based in Redmond, Washington established in 2022. Its five development and publishing labels consist of: Xbox Game Studios, Bethesda Softworks (publisher of ZeniMax Media), Activision, Blizzard Entertainment, and King (the latter three are publishers of Activision Blizzard). [2]
Xbox Cloud Gaming runs via Microsoft's 54 Azure cloud computing centers, hosted in 140 countries. [9] Microsoft upgraded its server blades to the more capable Xbox Series X hardware in 2021. [40] The service is designed to work with phones, either with touchscreen controls or game controller over Bluetooth. Notable supported controller models ...
Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run ...
Electronic Arts, the largest video game developer in the world, is the latest company to reveal plans for a cloud gaming platform. EA's Chief Technology Officer Ken Moss announced the new platform ...
Mixer was an American video game live streaming platform. The service launched on January 5, 2016, as Beam , under the ownership of co-founders Matthew Salsamendi and James Boehm. The service placed an emphasis on interactivity, with low stream latency and a platform for allowing viewers to perform actions that can influence a stream.
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[164] [165] Cloud gaming also is seen as a potential replacement of handheld gaming. While earlier cloud gaming platforms have gone by the wayside, newer approaches including PlayStation Now, Xbox Cloud Gaming, Google's Stadia (discontinued in 2023) and Amazon Luna can deliver computer and console-quality gameplay to nearly any platform ...
According to a 2019 study by IGN based on published data and interviews with publishers and developers, this is nearly 30% for the personal computer storefronts, including Steam, GOG.com and Microsoft, for console services for Nintendo Switch, PlayStation 4, and Xbox One, for mobile app stores including App Store and Google Play.
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