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Jutland is a naval board wargame published by Avalon Hill in 1967 that simulates the Battle of Jutland in the North Sea during World War I. Upon its release, Jutland was commended for its gameplay and mechanics, but criticism surrounded the complex rules and playing time.
Adaptation of the Avalon Hill board game, 1830. 5th Fleet: 1994 Achtung Spitfire! 1997 Andromeda Conquest: 1982 Avalon Hill's Advanced Civilization: 1995 B-1 Nuclear Bomber: 1981 Cave Wars: 1996 Computer Acquire: 1983 Adaptation of the Avalon Hill Board Game, Acquire. 1983 version was for Atari 400/800, Apple II/II Plus, Pet 2001 and TRS-80 ...
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro , and operates under the company's "Hasbro Gaming" division.
Advanced Squad Leader (ASL) is a tactical-level board wargame, originally marketed by Avalon Hill Games, that simulates actions of squad sized units in World War II.It is a detailed game system for two or more players (with solitary play also possible).
John Evans Hill (February 21, 1945 – January 12, 2015) [2] was an American designer of military board wargames, as well as rules for miniature wargaming.He is best known as the designer of the Avalon Hill board game Squad Leader and the American Civil War miniatures game Johnny Reb.
The design philosophy that John Hill brought to Squad Leader was "design for effect". He hypothesized that no matter what kind of fire might be brought on a squad of infantry, be it a flame weapon, a grenade, a machine gun, or an artillery shell, there could only be three outcomes; the squad would be eliminated by killing or wounding the men in it; the squad would be "discomfited" to some ...
This is a category of subjects related to the Avalon Hill game publisher. Once an independent publisher, ... Jutland (board game) K. Kingmaker (board game)
In the late 1960s, Avalon Hill dominated the board wargame market, producing on average, one game per year with well-produced but expensive components. At the newly founded wargame publisher Poultroon Press (later Simulations Publications Inc.), Jim Dunnigan and his design team decided to go in the opposite direction, marketing a number of very cheaply made "test games" to prove that producing ...